At the beginning of this year, I decided it was time to have a dedicated space and new, updated equipment to work on the new book, so I rented studio space, bought a brand new Mac Pro and Wacom Cintiq, and upgraded to Photoshop CS3. When everything arrived, I set it all up in the new studio space only to discover that the Photoshop brushes looked like absolute crap. Unusable. What was the reason for this? I still have not figured it out after hours and hours of settings manipulation, systems admin testing, posts on various message boards and forums and phone conversations with tech advisors at Adobe and Wacom (too see more of what I'm talking about you can look at
this thread on the Adobe forums).
It may be the new higher quality Cintiq is showing how bad Photoshop is as a drawing program....or maybe it's Apple's Leopard OS (which is the ONLY OS that can be installed on new macs, BTW - not backwards compatible with older OSes. Incredibly frustrating)...or maybe it's a bug in CS3...or a combination of any of the two or three, etc etc.
But I soldier on. All the new equipment is back in its respective box, and I am back on old equipment until a solution is found.
So that said, I'm working to find new ways to make Cora's linework look better than R&I without spending a gajillion hours feathering every line at 200% actual size. The standard hard round brush wasn't working for me anymore, and what I've found is the opacity jitter setting in the brush dynamics menu. The images below show that brush (top image) vs. the hard brush (bottom image).
opacity jitter on, set to 1% jitter and affected by pen pressure
standard hard round brushThe opacity brush is more like a pencil and the closest thing I can get to a pressure sensitive line in Photoshop. It's been really great cleaning up hair and facial expressions with the brush. It allows for a looser style yet still looks relatively clean.
Here are some process shots:
layout (first phase), done at 200dpi, with a standard hard round brush (this is done very fast to keep things moving)
rough (second phase), done at 400 dpi, 25-50% of actual size and hard round brush, to help me get closer to actual poses and facial expressions (except in this panel, I lost a bit on Cora's pose in the background, which was better in the layout)
final line (third phase) done at 400dpi, 50-100% of actual size and hard round brush with the opacity brush described above.
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Labels: comic projects, research